Fully modified with a long range night vision scope Fully modified with a long scope.Ĭombat rifle: Your long range night time sniper. Gauss rifle: Your long range daytime sniper. If the gun can be suppressed it should be.Īssault rifle: Your up close and personal sneak weapon. Titans: grants 15% damage reduction per piece, if you want to hold your ground. Useful for running between cover or the assault playstyle Sprinters: on the legs for more movement speed. Legendary effects: You have a few options hereĬunning: if you plan on using V.A.T.S often, for the +1 to agility and perception per pieceįortifying: if you plan on using the assault side more often for the +1 to strength and endurance per piece 110 damage and energy resistance with maxed ballistic weave Heavy combat chest piece: Dense modification to reduce any explosive damage you may takeĪrmy fatigues: Grants +1 to strength and agility. Heavy combat legs: Sleek modification to increase movement speed while sneaking Heavy combat arms: Stabilized modification to increase stability while sniping Grenades and mines should be pretty effective at this stage.įull suit of heavy combat armor and a combat helmet. Hunting rifle and a combat shotgun will be your weapons. Any grenades or mines you find can be used.Īny regular, sturdy, or heavy combat armor you can find. Pipe rifles and a double barrel shotgun will be your weapons for this stage. Whatever leather or metal armor you can find, upgraded as you see fit. His perk killshot grants +20% accuracy increase to headshots in V.A.T.SĬurie, Codsworth, Nick, and Piper can all fit in with the build or roleplay aspect, but none of there perks are very useful. MacCready: Mercenary that fits well with the aspect of the build itself. His perk United we stand grants +20 damage resistance and +20% damage when facing 3 or more enemies Preston: The 2nd in command of the minutemen. His perk cloak and dagger grants +20% sneak attack damage and +40% duration to stealth boys Many companions can fit in with this character, so I'll list the ones with perks that will help you.ĭeacon: Fits the stealth aspect of the build. You don't believe what they're doing is right and you have a deep hatred for what they did to your family. Railroad: You don't really care for saving synths, but you enjoy the undercover missions. You won't actively build settlements, but you will provide them with food, water, settler, and defense.īrotherhood of steel: You do think their mission is just and will help the commonwealth. Minutmem: You truly believe in their cause. You feel 2 of there missions are worth fighting for and 1 fits your love for stealth. Main story faction: You really have 3 options here. After this you start to regret your decisions and seek out the minutemen to right your wrongs Optional for roleplay or a stronger character stat wise: Ignore the minutemen in the museum and do nuka world as soon as reasonably possible. Good for when you get caught off guard.Įnd game special stats(with bobbleheads and training, but not gear) Grants 1000 damage and energy resistance for 30 seconds when your health falls below 20%. Protector of Acadia-don't destroy Acadia in the far harbor Dlc. Grants +25% with silenced weapons and -10% viability while sneaking. Mainly for the extra damage resistanceĪce operator-side with the operators in the nuka world dlc. Grants +25% extra damage resistance and +25% extra melee and unarmed damage. Pack alpha-side with the pack in the nuka world dlc. Get nuclear physicist, scrounger, big leagues, bloody mess, cap collector, or more luck/endurance. Where you take the build from here is up to you. Level 52: Heavy gunner 1(strength booblehead needed)Īfter you fill out both extra paths you will be level 69. Level 8: Demolition expert 1(perception bobblehead needed) Preks to take for those that don't want a step by step guide Everything you do to survive is your hardwork Will use gear and chems to improve this when needed You start out slighty perceptive, but this will improve over timeĭurable enough to survive, but not enough to be a tank You're weak by some standards, but that will change later Now that i have your attention let's get into the build
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